Interactive Electronic Training Manual (IETM )

Fast Facts:
  • Animated 3D graphic models
  • S1000D XML data modules
  • Reuse of animations and common content
  • Interactive content viewers that integrate XML data modules and animations to enrich presentations for the users

Developed for a Lockheed Martin contract with the U.S. Navy, the Interactive Electronic Technical Manual (IETM) was enhanced to use the S1000D standard and incorporate 3D models of the sonar equipment. The text is contained in an external XML file, while the graphics and animations are in a separate Flash file (SWF). Handling all the interactivity and behavior is a single Flash "engine" used across all units to tie the text files to the graphic files.

The high degree of reuse keeps production costs comparable to the previous, flat version of the IETM. The 3D assets created for other applications (Computer Based Training, Desktop Simulation) are leveraged here, keeping graphic production costs down. More importantly, each component is a standalone module, meaning once created, components can be used in unlimited units at no additional cost.

Adding animation to the IETM has two primary advantages for the users. First, it gives context to the components, allowing them to see where and how even hidden components are mounted. Second, it allows the presentation of "normal operating conditions" including flashing indicators, switch positions, and LED color.

Interactive Courseware (ICW)

Fast Facts:
  • Uses content and activity based learning techniques
  • Provides a high degree of instructional consistency and accuracy
  • Students can proceed through material at their own pace
  • Graphic User Interface (GUI) and animations are created using standard development structures and tools
  • Text content is developed using XML to maximize reuse of content and for ease in updating and editing
  • SCORM conformant and W3C compliant

Developed for a Lockheed Martin contract with the U.S. Navy, this Interactive Courseware (ICW) was designed to provide enhanced student training and a high degree of instructional accuracy while reducing costs and allowing students to proceed through the material at their own pace.

Instructional designers work closely with graphic artists, animators, and programmers to define and implement diverse presentation methods, ensuring all learning styles are covered and the objectives are appropriately reinforced. The end product is a highly interactive experience designed to keep today's savvy computer and web user engaged.

The Graphical User Interface (GUI) and animations are built in Flash, while the text is contained in external XML files for ease of editing. Cost-saving measures include reuse of 3D assets from other applications, and the use of templates and widgets for recurring interactive events. The ICW is browser-based and could be web-hosted, but currently is designed to run locally.

To ensure broad applicability and to comply with U.S. Navy requirements, the CBT is SCORM 2004 conformant.

Desktop Simulation (SIM)

Fast Facts:
  • Provides virtual training experiences
  • Provides realistic and safe training experiences for students with no experience in a real world environment
  • Created using standard development structures and tools
  • Web browser based to provide a cost effective alternative to installing multiple equipment sets at multiple training locations

Developed for a Lockheed Martin contract with the U.S. Navy, the desktop simulation gives users the opportunity to gain experience with a virtual sonar system. Built on an Actionscript framework and browser based, the Desktop Simulation (SIM) is a cost-effective alternative to installing multi-million dollar sonar systems at multiple training locations.

The SIM provides users the opportunity to gain systems-level experience through the performance of a wide range of complex maintenance related procedures. In addition to the non-faulted (normal operating conditions) condition, the SIM offers the opportunity to develop troubleshooting and fault isolation skills through pre-faulted conditions that display realistic malfunction indications.

The underlying code base for the SIM is object oriented and uses the Model-View-Controller design pattern, streamlining the update process. The SIM provides users realistic representations of the sonar hardware using 3D graphics and operational displays exhibiting hi-fidelity for situational realism. The software simulation allows displays and controls to emulate the real system.